Archive for October, 2010

October 22, 2010

news-uw-premiumApple contacted us recently, saying they are cleaning the AppStore from ‘point packs’ of different kinds.

Seems like this is a new global policy of the AppStore. Which means UW Points have to go. From now on, if you need protection, additional carry space or any other boost, please use in-app purchase instead of UW points.

For those who still have some points left on hand — no worries, you can still spend them as you did before. Stay tuned, folks!

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October 18, 2010

Underworld: Traffic is finally back! Go get it from the Android Market — it’s available right away! As a little compensation for such a long wait, Android players will find a bonus of 50 UW points on their accounts today. If you like the update, please drop us comment and rate the game in the Android Market.

A thorough bug fix took us much longer than we expected. On the bright side, here’s what has been done in the update;

  • Full compatibility with Android 2.2 Froyo;
  • Full support of all previous versions of Android 1.6 — 2.1;
  • Correct work with all possible screen sizes from smallest 240×320 to gigantic 480×854;
  • Fixed all known bugs and other issues;
  • Two AdMob banners have been added to the Profile and Money screens to help us earn some revenue to continue supporting Underworld for Android;

Please keep up reporting bugs and suggestions: here in comments, on the forum or in twitter. It helps us improve the game greatly and we’ll try to react as soon as possible.

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October 4, 2010

news-uw-android-stuffIn the previous post, we’ve announced the update of Underworld: Traffic that will fully support Android Froyo. The release was scheduled for September 27. Now, even though we have already fixed the game’s issues on Android Froyo, yet it can’t be released right away. Our careful QA has spotted many issues when running the game on other firmwares and devices. We truly understand how bad it is to delay such a critical update, but we don’t want to release something buggy, which will only cause more frustration.

It’s not easy to predict the bug-fixing process, but believe us we’re working hard to get it done as soon as possible. Fingers crossed, it won’t take longer than a couple more days.

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